Tutorial Unity5 + Kudan No. #01 Realidade Virtual Aumentada Sem Marcador
Hey guys! We are here with another tutorial about augmented reality and this time we gonna talk about that… plugin here, Kudan. The main difference between it and Vuforia is that it has markerless support the first thing we gonna do is to download the plugin for Unity.. so… click on download. there are versions for iOS, Android and for Unity as well. in my case, as i’m already logged on, so, the download link does not appear, so.. just fulfill the form and a download link is gonna be avaiable to the plugin download the Unity custom package about the price, whether you want to release an app or a game, that is the price, but only for development it’s free. As i already did the download of the package i not gonna repeat again the process, just open the package and import it to Unity. I’m already with a scene openned here, but you can open it here, in KudanAR in Samples and here in AngelScene you gonna open that scene the next step here is…go to Angle Bundle and below the KudanCamera that component here, Kudan Tracker. we have here the API key , the license for use, just fulfill that fields.. you can click on this link here “get editor API” witch is gonna open the browser and open that website here…. as i already am logged in , i m already in that page, so, just copy that key over here and paste in that field remove any space you find ok… that key.. it is linked to bundle id you have, first of all, clicking this link “set app bundle” and you will be redirected to that configuration options, in this case, we are using this bundle id, “us.kudan.samples” to choose the correct key, you should to take a look at that wiki page as we are using that bundle id, so we gonna use this key copy it in this configurations, just paste the key copied now, the application is successfull set if you want to change the 3d model that is gonna be showed just go in Drivers and replace this objects just replace that one to the model you want to in my case, after click in play it does work yet cause i’m using my notebook for testing to see it working fine, you gonna have to export it to Android or anothe mobile platform In my case work great on Andoid. But before export it. it is necessary click play and look at the console panel if you there is no error likely it is gonna work in the test build go to File – building settings and click build Finishing.. testing the app just click on button markerless and it gonna to projecto on the ground the 3D Model.. thats it! If you like the video click on like subscribe the channel and see you thanks for watching!